Hey Etherealians,
This is a preliminary patch notes for the upcoming Tuesday, October 24th update, which is when Extreme mode will officially launch. All the other updates will come today.
Extreme Mode
This update will bring the new game mode, Extreme mode! You can select this in our new starter selection screen by choosing the 2.5x experience multiplier.
![[Image: 72X1ylu.png]](https://i.imgur.com/72X1ylu.png)
Note that once you have chosen Extreme mode, you cannot go to a different game mode! This is due to all the unique challenges and rewards associated w/ extreme accounts. You'll also notice this new starter selection screen shows your starter items!
![[Image: tXm8RKG.png]](https://i.imgur.com/tXm8RKG.png)
So what's special about extreme mode? First off, you'll notice you receive an Extreme cape (t1) at the start. You can access teleports that are typically reserved to the max cape by clicking the "Teleports" option, or see some extreme features by selecting that option! The extreme features opens up a new interface, the first tab being cape upgrading:
![[Image: ia5cIkl.png]](https://i.imgur.com/ia5cIkl.png)
Cape upgrading - You'll notice your cape only starts at tier 1 to start - but your cape can be upgraded all the way to tier 5! This is done by reaching a certain total level and fulfilling all the challenges that the tier brings you.
![[Image: ia5cIkl.png]](https://i.imgur.com/ia5cIkl.png)
Each tier brings a certain amount of benefits! These benefits will be permanently active in your account regardless The benefits are as follows:
Tier 2:
- You have a 5% chance to deal 2x damage outside of PvP situations.
- 20% chance to automatically note a gathered resource.
Tier 3:
- You can store a pet soul in your extreme cape.
- Resetting your active relic set effect is now free.
Tier 4:
- Summoned thralls will last twice as long.
- You will have 10% increased accuracy outside of PvP situations.
Tier 5:
- You will receive 50% more daily and weekly points.
- You will have a 10% chance to triple a NPC drop.
Clicking the upgrade button when not having fulfilled all the criteria will simply give you another cape of your current tier if you have lost it.
Pet aura - Upon reaching tier 3 of your extreme cape, you'll have access to the pet aura tab! This allows you to store a pet with a pet effect of your choosing, so you can permanently have a pet effect alongside another! This will not consume your pet, but note that having two of the same pet (having it stored and having it out) will not stack.
![[Image: XesXClZ.png]](https://i.imgur.com/XesXClZ.png)
Extreme aura - The strongest aura we got, exclusive to extreme players! Extreme players can activate this aura every 12 hours to gain the following benefits:
![[Image: vuNZPAL.png]](https://i.imgur.com/vuNZPAL.png)
We'll also be running a competition for extreme players upon release, which is the following:
Extreme Mode
This update will bring the new game mode, Extreme mode! You can select this in our new starter selection screen by choosing the 2.5x experience multiplier.
![[Image: 72X1ylu.png]](https://i.imgur.com/72X1ylu.png)
Note that once you have chosen Extreme mode, you cannot go to a different game mode! This is due to all the unique challenges and rewards associated w/ extreme accounts. You'll also notice this new starter selection screen shows your starter items!
![[Image: tXm8RKG.png]](https://i.imgur.com/tXm8RKG.png)
So what's special about extreme mode? First off, you'll notice you receive an Extreme cape (t1) at the start. You can access teleports that are typically reserved to the max cape by clicking the "Teleports" option, or see some extreme features by selecting that option! The extreme features opens up a new interface, the first tab being cape upgrading:
![[Image: ia5cIkl.png]](https://i.imgur.com/ia5cIkl.png)
Cape upgrading - You'll notice your cape only starts at tier 1 to start - but your cape can be upgraded all the way to tier 5! This is done by reaching a certain total level and fulfilling all the challenges that the tier brings you.
![[Image: ia5cIkl.png]](https://i.imgur.com/ia5cIkl.png)
Each tier brings a certain amount of benefits! These benefits will be permanently active in your account regardless The benefits are as follows:
Tier 2:
- You have a 5% chance to deal 2x damage outside of PvP situations.
- 20% chance to automatically note a gathered resource.
Tier 3:
- You can store a pet soul in your extreme cape.
- Resetting your active relic set effect is now free.
Tier 4:
- Summoned thralls will last twice as long.
- You will have 10% increased accuracy outside of PvP situations.
Tier 5:
- You will receive 50% more daily and weekly points.
- You will have a 10% chance to triple a NPC drop.
Clicking the upgrade button when not having fulfilled all the criteria will simply give you another cape of your current tier if you have lost it.
Pet aura - Upon reaching tier 3 of your extreme cape, you'll have access to the pet aura tab! This allows you to store a pet with a pet effect of your choosing, so you can permanently have a pet effect alongside another! This will not consume your pet, but note that having two of the same pet (having it stored and having it out) will not stack.
![[Image: XesXClZ.png]](https://i.imgur.com/XesXClZ.png)
Extreme aura - The strongest aura we got, exclusive to extreme players! Extreme players can activate this aura every 12 hours to gain the following benefits:
![[Image: vuNZPAL.png]](https://i.imgur.com/vuNZPAL.png)
We'll also be running a competition for extreme players upon release, which is the following:
IRONMAN CHALLENGES:
Small Rewards ($10 Bond Reward)
First 5 Players to Receive a Pet (Pet Certificate not included) (5x Rewards)
First 5 Players to Successfully Craft a Recipe (5x Rewards)
First Announced Abyssal Whip Drop
First Player to Kill All 4 Regular GWD Bosses
Medium Rewards ($25 Bond Reward)
First 99 in Any Skill
First Player to Complete Both a CoX and ToB
First Player to Reach 200 Achievement Points
First Player to complete a pair of Cerberus boots
First Player to unlock golden tools valued at 1000+
Large Rewards ($50 Bond Reward)
First Player to have 7x Skilling 99's
First Player to Max Combat (126 Combat)
First Player to Complete a GWD Collection Log
First Player to Obtain Ring of Resource
First Player to Obtain an Infernal Cape
GROUP IRON MAN CHALLENGES - Each nember will receive award
Small Rewards ($10 Bond Reward)
First Team to receive 3x Skilling Pets
First team to Succesfully craft 3 recipes
First Team to receive an abyssal whip & Trident drop
First Team to Kill All 4 Regular GWD Bosses
Medium Rewards ($25 Bond Reward)
First 99 in Any Skill (x by number of players in team)
First Team to Complete Both a CoX and ToB
First Team to Reach 200 Achievement Points (x by number of players in team)
First Team to finish all 3 Cerberus boots
First Team to unlock Golden Tools valued at 1000 (x by number of players in team)
Large Rewards ($50 Bond Reward)
First Team to have 4 99's (x by number of players in team)
First Team to Max Combat (126 Combat)
First Team to Complete a GWD Collection Log
First Team to Obtain Ring of Resource
First Team to an Infernal Cape
Wilderness Reward Additions
Justine's tournament shop has been updated, granting some new additions to entice players to get more tournament points!
![[Image: co0ahCQ.png]](https://i.imgur.com/co0ahCQ.png)
The new rewards are as follows:
Wilderness buff scroll - 15 tournament points - Grants the following buffs in the Wilderness for 1 hour:
- 25% bonus blood money upon player kills
- 10% bonus damage and accuracy against your slayer target in the Wilderness
- 25% bonus experience when skilling in the Wilderness
- 2x slayer points from Wilderness slayer tasks
Blighted ancient fire and blood spell sacks - 5 tournament points for 100 sacks - Same as all the other blighted sacks but for those spells
Alch-in-a-bag - 100 tournament points - Can use to cast high level alchemy on an item for free, grants 10% extra gold from high alchemy
Ferox tome - 150 tournament points - Grants moderate magic stats as an offhand and can be used to swap spellbooks from the shield slot.
![[Image: jB6LP1f.png]](https://i.imgur.com/jB6LP1f.png)
QoL Changes and new Donator Benefits
- Dying as a regular player in safe situations will now have you retain all of your items/equipment as normal. Only ultimate ironmen will have their items put in the death storage for a secondary storage.
- Opening up the teleport menu now automatically opens up the search bar as well in case you'd rather search your teleport.
- You are no longer required to be on a Slayer task to fight Xamphur and the Cryptic pharaoh.
- Blood money multiplier for donators are now the following: Same from Sapphire-Diamond, 1.75x for Dragonstone, 2x for Onyx, 2.5x for Ethereal, 3x for Arzinian.
- Ethereal rank donators will now be able to select their Slayer task.
![[Image: 7PR3hW4.png]](https://i.imgur.com/7PR3hW4.png)
- Donators now have a set chance for a potion dose or a food piece to not be consumed. The rates are: 10% for Dragonstone, 15% for Onyx, 20% for Ethereal, and 25% for Arzinian.
- Enhanced crystal key drop rates from Slayer for donators are now: 1/225 for Sapphire, 1/200 for Emerald, 1/175 for Ruby, 1/150 for Diamond, 1/100 for Dragonstone, 1/75 for Onyx, 1/60 for Ethereal, and 1/50 for Arzinian.
- Plants will no longer be diseased for players Ruby tier and up.
- Players can now trade bonds to ironmen.
- Casting humidify on seedlings will automatically turn them into saplings.
- The donator fountain will now always give one PvM and one skilling buff.
More Set Effects
We've noticed some sets might need some more set effects, so we've started with the Torva set - when using melee against NPCs, there is a 5% chance to randomly proc a godsword special attack from one of the four base godswords!
Wilderness Reward Additions
Justine's tournament shop has been updated, granting some new additions to entice players to get more tournament points!
![[Image: co0ahCQ.png]](https://i.imgur.com/co0ahCQ.png)
The new rewards are as follows:
Wilderness buff scroll - 15 tournament points - Grants the following buffs in the Wilderness for 1 hour:
- 25% bonus blood money upon player kills
- 10% bonus damage and accuracy against your slayer target in the Wilderness
- 25% bonus experience when skilling in the Wilderness
- 2x slayer points from Wilderness slayer tasks
Blighted ancient fire and blood spell sacks - 5 tournament points for 100 sacks - Same as all the other blighted sacks but for those spells
Alch-in-a-bag - 100 tournament points - Can use to cast high level alchemy on an item for free, grants 10% extra gold from high alchemy
Ferox tome - 150 tournament points - Grants moderate magic stats as an offhand and can be used to swap spellbooks from the shield slot.
![[Image: jB6LP1f.png]](https://i.imgur.com/jB6LP1f.png)
QoL Changes and new Donator Benefits
- Dying as a regular player in safe situations will now have you retain all of your items/equipment as normal. Only ultimate ironmen will have their items put in the death storage for a secondary storage.
- Opening up the teleport menu now automatically opens up the search bar as well in case you'd rather search your teleport.
- You are no longer required to be on a Slayer task to fight Xamphur and the Cryptic pharaoh.
- Blood money multiplier for donators are now the following: Same from Sapphire-Diamond, 1.75x for Dragonstone, 2x for Onyx, 2.5x for Ethereal, 3x for Arzinian.
- Ethereal rank donators will now be able to select their Slayer task.
![[Image: 7PR3hW4.png]](https://i.imgur.com/7PR3hW4.png)
- Donators now have a set chance for a potion dose or a food piece to not be consumed. The rates are: 10% for Dragonstone, 15% for Onyx, 20% for Ethereal, and 25% for Arzinian.
- Enhanced crystal key drop rates from Slayer for donators are now: 1/225 for Sapphire, 1/200 for Emerald, 1/175 for Ruby, 1/150 for Diamond, 1/100 for Dragonstone, 1/75 for Onyx, 1/60 for Ethereal, and 1/50 for Arzinian.
- Plants will no longer be diseased for players Ruby tier and up.
- Players can now trade bonds to ironmen.
- Casting humidify on seedlings will automatically turn them into saplings.
- The donator fountain will now always give one PvM and one skilling buff.
More Set Effects
We've noticed some sets might need some more set effects, so we've started with the Torva set - when using melee against NPCs, there is a 5% chance to randomly proc a godsword special attack from one of the four base godswords!
In other news:
- Well of Goodwill/vote boss/The Seventh will no longer reset when the server restarts.
- Added one more tick of delay to Vorkath's fireball attack.
- Fixed some text issues with the Well of Goodwill to accurately reflect the pricing.
- You can link your Discord account to your Ethereal character on Discord for features like self-kicking.- Doubling money perk will now work at Xamphur and the Night-gazer.
- Blood money upon killing players has been increased.
- Fixed a bug where killing NPCs that are your Slayer task but not in the Wilderness in a wilderness slayer task would still grant slayer-related buffs.
- Fixed an issue where the holy scythe of vitur was not retaining its charges correctly.
- The abyssal ward, malediction ward, odium ward, and dragonfire wards will now count as a shield for relic effects.
- The Thammaron's sceptre will now save autocast correctly.
- Ultimate ironmen should now be able to grab items from the Death storage past slot 50.
- Fixed a bug where noted mahogany logs would not be accepted at a player's gilded fountain.
- Added gilded d'hide vambraces to the elite treasure trail storage.
- Mining clay in the desert quarry should now count for a certain Desert task.
- Well of Goodwill/vote boss/The Seventh will no longer reset when the server restarts.
- Added one more tick of delay to Vorkath's fireball attack.
- Fixed some text issues with the Well of Goodwill to accurately reflect the pricing.
- You can link your Discord account to your Ethereal character on Discord for features like self-kicking.- Doubling money perk will now work at Xamphur and the Night-gazer.
- Blood money upon killing players has been increased.
- Fixed a bug where killing NPCs that are your Slayer task but not in the Wilderness in a wilderness slayer task would still grant slayer-related buffs.
- Fixed an issue where the holy scythe of vitur was not retaining its charges correctly.
- The abyssal ward, malediction ward, odium ward, and dragonfire wards will now count as a shield for relic effects.
- The Thammaron's sceptre will now save autocast correctly.
- Ultimate ironmen should now be able to grab items from the Death storage past slot 50.
- Fixed a bug where noted mahogany logs would not be accepted at a player's gilded fountain.
- Added gilded d'hide vambraces to the elite treasure trail storage.
- Mining clay in the desert quarry should now count for a certain Desert task.