Hey Etherealians,
Today's update brings a brand-new dungeon geared towards early-mid game players with some benefits to endgame players as well! I've also brought some bugfixes and QoL with this patch, and I'll mention the others that I've only posted on the Discord that I made over the past few weeks as well.
The Dungeon of Rot
In the dim and eerie depths of the world, a sinister revelation awaits the bravest of adventurers. As you traverse the treacherous terrain of the newly unveiled "Dungeon of Rot" the unmistakable stench of decay fills the air, while grotesque monstrosities shrouded in putrid, decaying flesh lurk in every shadow.
The heart of this nightmarish underworld conceals a dreadful secret: the Night-gazer Khighorahk, a monstrous behemoth that embodies the very essence of corruption. At the end of your harrowing journey through the festering labyrinth, you will confront this abomination, a massive eyeball that looms ominously in the depths. Its malevolent gaze pierces through the darkness, and it hungers for the souls of those foolish enough to enter its domain.
The Dungeon of Rot is a new dungeon aimed towards early-mid game players hoping to get their hands on some upgrades from t60-t70 gear but don't wish to go for the elite GWD grind just yet. You can access this new dungeon by going to the teleport interface -> Dungeon of Rot in the dungeons section.
The Dungeon of Rot
In the dim and eerie depths of the world, a sinister revelation awaits the bravest of adventurers. As you traverse the treacherous terrain of the newly unveiled "Dungeon of Rot" the unmistakable stench of decay fills the air, while grotesque monstrosities shrouded in putrid, decaying flesh lurk in every shadow.
The heart of this nightmarish underworld conceals a dreadful secret: the Night-gazer Khighorahk, a monstrous behemoth that embodies the very essence of corruption. At the end of your harrowing journey through the festering labyrinth, you will confront this abomination, a massive eyeball that looms ominously in the depths. Its malevolent gaze pierces through the darkness, and it hungers for the souls of those foolish enough to enter its domain.
The Dungeon of Rot is a new dungeon aimed towards early-mid game players hoping to get their hands on some upgrades from t60-t70 gear but don't wish to go for the elite GWD grind just yet. You can access this new dungeon by going to the teleport interface -> Dungeon of Rot in the dungeons section.
![[Image: wn2Aust.png]](https://i.imgur.com/wn2Aust.png)
The Dungeon of Rot is filled with 3 new creatures and a boss - however, the boss is a bit complicated to access. You have to kill all 3 of the new monsters - Rot crawlers, Rot brawlers, and Rot prowlers - and receive each of their eyeballs to combine into the key to access the new boss, the Night-gazer Khighorahk. Once obtained, you can access the boss freely at any time. All these monsters are very easy to kill however, as long as you pray melee.
![[Image: Gz5mil5.png]](https://i.imgur.com/Gz5mil5.png)
Upon clicking the gate you'll see that very much like Xamphur, this new boss has invocations! You can utilize these invocations to make the fight harder but in turn get more loot - in fact, with a raid level of 100 you'll get one additional roll at its drop table!
![[Image: rL9CUCh.png]](https://i.imgur.com/rL9CUCh.png)
![[Image: HS78XtR.png]](https://i.imgur.com/HS78XtR.png)
Unique rewards include:
Rot weaponry - upgrades to existing mid-tier weapons by increasing its accuracy.
Abyssal rotwhip - An upgrade to the abyssal whip, it gains a slight boost to strength but a massive boost to slash accuracy. Obtained as a recipe from the Night-gazer.
![[Image: 1djgDEs.png]](https://i.imgur.com/1djgDEs.png)
Master rotwand - An upgrade to the master wand, it gains a massive boost to magic accuracy and magic defence. Obtained as a recipe from the Night-gazer.
![[Image: oqYfhNw.png]](https://i.imgur.com/oqYfhNw.png)
Karil's rotbow - An upgrade to Karil's crossbow, it gains a massive boost to ranged accuracy. Obtained as a recipe from the Night-gazer.
![[Image: I1yZl8n.png]](https://i.imgur.com/I1yZl8n.png)
Trident of rotseas - An upgrade to the Trident of the seas, it gains a massive boost to magic accuracy. Obtained by completing the Night-gazer Khighorahk collection log.
![[Image: Y2iiZaA.png]](https://i.imgur.com/Y2iiZaA.png)
Crippling rot (perk) - A perk that provides a 5% chance per hit to drain the NPC target's combat stats (attack, strength, defence, ranged, and magic) by 5%, stacking up to 4 times. Obtained by Night-gazer Khighorahk at a loot tier of high.
Baby prowler - A new pet from the Night-gazer boss. The pet increases damage and accuracy by 10% per pet level against rot-based monsters.
![[Image: G62gRBK.png]](https://i.imgur.com/G62gRBK.png)
Rot essence - A new stackable material that can be used with a Super combat potion(3) to make an Extreme combat potion - a new potion that provides stronger-than-overload stats but don't provide the refreshing effect. This requires 90 Herblore to make! Obtained as a drop from the Night-gazer or the regular rot NPCs.
![[Image: j5OxjL2.png]](https://i.imgur.com/j5OxjL2.png)
QoL Changes
The toolbelt has been expanded to include a golden bow string and glassblowing pipe slot!
![[Image: CNmpZ6U.png]](https://i.imgur.com/CNmpZ6U.png)
The pest control shop has been expanded slightly, adding deathtouched darts for 100 points and gilded void patches for 1500 points.
![[Image: LsIltRh.png]](https://i.imgur.com/LsIltRh.png)
The vote shop has been slightly changed to add enchantment stones for 75 vote tickets, ecumenical keys for 10 vote tickets, and uncut onyxes for 25 vote tickets.
![[Image: fKcJcZp.png]](https://i.imgur.com/fKcJcZp.png)
Ultimate ironmen will now no longer keep untradeables automatically in their inventory upon death - they will go to the death storage as normal.
In other news:
- Fixed a bug with the examine info of the ring of resources.
- The duck ring now should correctly grant DDR.
- Fixed a bug where a baby black dragon would be unattackable.
- The cryptic pharaoh should now drop noted redwood logs.
- Fixed a bug where the Kourend achievements would have several achievements of the same name.
- Fixed a bug where ornamental scythe of viturs would uncharge into its normal variant.
- Fixed an issue where entering/exiting building mode or removing/adding rooms in a POH would cause a player to have to teleport out.
- Fixed an issue where the crystal harpoon would not work if equipped.
- Fixed an issue where mahogany logs in its noted form would not be accepted by the gilded fountain.
- Fixed an issue where the Risky Hunter relic would not activate when the player would reset a trap.
- Fixed an issue where Edward would dig for clue scrolls when training non-Hunter skills.
Previous undocumented changes that were only posted on Discord:
Hotfixes 8/30/2023:
You can now make a holy ghrazi rapier with a holy ornament kit and ghrazi rapier.
You can now dismantle a sanguine scythe of vitur.
Added some checks to prevent nulling when entering house.
Disabled the ability to pickup pets within the Gauntlet.
Nerfed the amount of crab tokens you get within the beach event.
You can now access the boat for 3 minutes after killing the king beach crab.
Farming timers have now been halved.
Hotfixes 9/7/2023:
Removed defence requirement from bracers.
Max hit dummy has been changed to the undead combat dummy.
You can now cancel your active relic by paying a 5M gp fee. Just click the timer button once a relic set is activated.
Hopefully fixed the bug that caused Chronozon to null?
Bank pins are now required upon login to trade a player.
The scythe of vitur should now cleave in a 1x3 arc.
Added teleports for the houses in Great Kourend.
Jad slayer helms should now protect in the smoke devil dungeon.
The duck ring should now provide infinite water runes.
It is now a risk to bring recipe items into the Wilderness.
- Fixed a bug with the examine info of the ring of resources.
- The duck ring now should correctly grant DDR.
- Fixed a bug where a baby black dragon would be unattackable.
- The cryptic pharaoh should now drop noted redwood logs.
- Fixed a bug where the Kourend achievements would have several achievements of the same name.
- Fixed a bug where ornamental scythe of viturs would uncharge into its normal variant.
- Fixed an issue where entering/exiting building mode or removing/adding rooms in a POH would cause a player to have to teleport out.
- Fixed an issue where the crystal harpoon would not work if equipped.
- Fixed an issue where mahogany logs in its noted form would not be accepted by the gilded fountain.
- Fixed an issue where the Risky Hunter relic would not activate when the player would reset a trap.
- Fixed an issue where Edward would dig for clue scrolls when training non-Hunter skills.
Previous undocumented changes that were only posted on Discord:
Hotfixes 8/30/2023:
You can now make a holy ghrazi rapier with a holy ornament kit and ghrazi rapier.
You can now dismantle a sanguine scythe of vitur.
Added some checks to prevent nulling when entering house.
Disabled the ability to pickup pets within the Gauntlet.
Nerfed the amount of crab tokens you get within the beach event.
You can now access the boat for 3 minutes after killing the king beach crab.
Farming timers have now been halved.
Hotfixes 9/7/2023:
Removed defence requirement from bracers.
Max hit dummy has been changed to the undead combat dummy.
You can now cancel your active relic by paying a 5M gp fee. Just click the timer button once a relic set is activated.
Hopefully fixed the bug that caused Chronozon to null?
Bank pins are now required upon login to trade a player.
The scythe of vitur should now cleave in a 1x3 arc.
Added teleports for the houses in Great Kourend.
Jad slayer helms should now protect in the smoke devil dungeon.
The duck ring should now provide infinite water runes.
It is now a risk to bring recipe items into the Wilderness.