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Skillcape Perks
#1
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Attack skillcape: Removes the requirement of Warrior's guild tokens in the Warrior's Guild cyclops room.
Strength skillcape: Now gives a +4 strength bonus but no longer gives defensive bonuses.
Defence skillcape: Acts as a ring of life.
Ranged skillcape: Acts as an Ava's accumulator.
Prayer skillcape: Acts as a holy wrench when equipped. (Prayer restoring pots will restore more)
Magic skillcape: Can be used to swap spellbooks anywhere.
Runecrafting skillcape: Can be used to teleport straight to the Abyss.
Construction skillcape: Can be used to teleport to any POH portal or straight to your house.
Hitpoints skillcape: Health regenerates 2 times faster.
Agility skillcape: Acts as a full set of graceful in the cape itself, granting a 35% agility experience boost.
Herblore skillcape: Can be searched for a Pestle and mortar, and Bob Barter can make unfinished potions for you given that you have clean herbs and vials of water (noted or not).
Thieving skillcape: 10% higher chance at a successful pickpocket.
Crafting skillcape: Unlimited teleports to the Crafting guild, needles will no longer break.
Fletching skillcape: Can be searched for a Mithril grapple. You make 50% more arrows (with no added experience).
Slayer skillcape: You have a 10% chance at being given a choice to repeat your last task.
Hunter skillcape: Implings are now a guaranteed catch.
Mining skillcape: You have a 5% chance to mine an extra ore.
Smithing skillcape: The coal bag will now hold 36 coal instead of 27.
Fishing skillcape: Fish in a Barrel will now hold 37 fish instead of 28.
Cooking skillcape: Food will no longer burn.
Firemaking skillcape: Acts as warm clothing in Wintertodt.
Woodcutting skillcape: Birds' nests will fall at an increased rate.
Farming skillcape: You will receive 1-2 more yield than normal.

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Attack master cape: Gives a 5% chance to hit a second hit that deals half of the original, given the original hit was melee.
Strength master cape: Now gives a +8 strength bonus but no longer gives defensive bonuses.
Defence master cape: Now grants +18 defensive bonuses in each stat.
Ranged master cape: Gives a 50% chance at saving Chinchompas.
Prayer master cape: Can be used every 6 hours to fully restore your Prayer outside of the Wilderness.
Magic master cape: Acts as a full set of Bloodbark gear when equipped, enhancing blood spells' healing effect.
Runecrafting master cape: You will receive double experience at the Ourania altar as well as double the runes.
Construction master cape: When equipped, grants you access to create a Bank booth in your Portal garden of your home in any of the Big plant spaces.
Hitpoints master cape: Food (excluding potions) will heal one point higher outside of the Wilderness.
Agility master cape: Run will not drain even in the Wilderness.
Herblore master cape: You can now create 4-dose potions instead of 3.
Thieving master cape: Stall loot grants 50% more coins.
Crafting master cape: Thread is no longer required for crafting materials that require it.
Fletching master cape: You make 50% more bolts (with no added experience).
Slayer master cape: This chance is increased to 25%.
Hunter master cape: All creatures are now a guaranteed catch.
Mining master cape: Amethyst will be mined 2x faster.
Smithing master cape: You can make 12 cannonballs instead of the normal 4 per steel bar.
Fishing master cape: Grants a 5% chance to fish double fish. Fish in a Barrel will now hold 45 fish instead of 28.
Cooking master cape: Food will cook 33% faster.
Firemaking master cape: Adding logs to a bonfire will be 50% faster.
Woodcutting master cape: Trees will no longer fall when woodcutting.
Farming master cape: You will receive 3-5 more yield than normal.


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