Skillcape Perks - Printable Version +- Ethereal RSPS (https://ethereal-ps.com/forums) +-- Forum: News & Updates (https://ethereal-ps.com/forums/forumdisplay.php?fid=1) +--- Forum: Knowledge Base (https://ethereal-ps.com/forums/forumdisplay.php?fid=4) +--- Thread: Skillcape Perks (/showthread.php?tid=329) |
Skillcape Perks - Remington - 12-03-2022 Attack skillcape: Removes the requirement of Warrior's guild tokens in the Warrior's Guild cyclops room. Strength skillcape: Now gives a +4 strength bonus but no longer gives defensive bonuses. Defence skillcape: Acts as a ring of life. Ranged skillcape: Acts as an Ava's accumulator. Prayer skillcape: Acts as a holy wrench when equipped. (Prayer restoring pots will restore more) Magic skillcape: Can be used to swap spellbooks anywhere. Runecrafting skillcape: Can be used to teleport straight to the Abyss. Construction skillcape: Can be used to teleport to any POH portal or straight to your house. Hitpoints skillcape: Health regenerates 2 times faster. Agility skillcape: Acts as a full set of graceful in the cape itself, granting a 35% agility experience boost. Herblore skillcape: Can be searched for a Pestle and mortar, and Bob Barter can make unfinished potions for you given that you have clean herbs and vials of water (noted or not). Thieving skillcape: 10% higher chance at a successful pickpocket. Crafting skillcape: Unlimited teleports to the Crafting guild, needles will no longer break. Fletching skillcape: Can be searched for a Mithril grapple. You make 50% more arrows (with no added experience). Slayer skillcape: You have a 10% chance at being given a choice to repeat your last task. Hunter skillcape: Implings are now a guaranteed catch. Mining skillcape: You have a 5% chance to mine an extra ore. Smithing skillcape: The coal bag will now hold 36 coal instead of 27. Fishing skillcape: Fish in a Barrel will now hold 37 fish instead of 28. Cooking skillcape: Food will no longer burn. Firemaking skillcape: Acts as warm clothing in Wintertodt. Woodcutting skillcape: Birds' nests will fall at an increased rate. Farming skillcape: You will receive 1-2 more yield than normal. Attack master cape: Gives a 5% chance to hit a second hit that deals half of the original, given the original hit was melee. Strength master cape: Now gives a +8 strength bonus but no longer gives defensive bonuses. Defence master cape: Now grants +18 defensive bonuses in each stat. Ranged master cape: Gives a 50% chance at saving Chinchompas. Prayer master cape: Can be used every 6 hours to fully restore your Prayer outside of the Wilderness. Magic master cape: Acts as a full set of Bloodbark gear when equipped, enhancing blood spells' healing effect. Runecrafting master cape: You will receive double experience at the Ourania altar as well as double the runes. Construction master cape: When equipped, grants you access to create a Bank booth in your Portal garden of your home in any of the Big plant spaces. Hitpoints master cape: Food (excluding potions) will heal one point higher outside of the Wilderness. Agility master cape: Run will not drain even in the Wilderness. Herblore master cape: You can now create 4-dose potions instead of 3. Thieving master cape: Stall loot grants 50% more coins. Crafting master cape: Thread is no longer required for crafting materials that require it. Fletching master cape: You make 50% more bolts (with no added experience). Slayer master cape: This chance is increased to 25%. Hunter master cape: All creatures are now a guaranteed catch. Mining master cape: Amethyst will be mined 2x faster. Smithing master cape: You can make 12 cannonballs instead of the normal 4 per steel bar. Fishing master cape: Grants a 5% chance to fish double fish. Fish in a Barrel will now hold 45 fish instead of 28. Cooking master cape: Food will cook 33% faster. Firemaking master cape: Adding logs to a bonfire will be 50% faster. Woodcutting master cape: Trees will no longer fall when woodcutting. Farming master cape: You will receive 3-5 more yield than normal. |